Create an account to follow your favorite communities and start taking part in conversations. How does the COO not know how his own game works, honestly. So bullet hits arm, fragments to 4 and maybe 2 hit chest. By If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Don't kill streamers if you want to keep your account. Create an account to follow your favorite communities and start taking part in conversations. Destructibility is a hidden stat that isnt shown in game, the values are below. Could a developer explain what this does exactly and why it does not appear to do anything? The fragments don't always hit the same spot so that's why it's there.. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Change). (LogOut/ The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. They assume reading comprehension. Pasted as rich text. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. JuanCuervo Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Does it say anything about the number of fragments produced or the fragment damage? You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Notes There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Combined with a good suppressor - it can be a silent yet deadly combo. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Has the double-clicking issue on the GPW been eliminated? Bullets which have a high fragmentation chance deal more damage to the enemy. In honor of my second cake day, here are some of my First pair of Sacais. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Started 37 minutes ago, By i am clueless please tell me why this is happening. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Crafting x1 Leatherman Multitool + x1 Ive searched but dont see an explanation of the math anywhere. Has the fragmentation chance bug been fixed? I noticed that slug had actually a solid 100% chance of fragmentation. Escape from Tarkov Wiki is a FANDOM Games Community. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. UNBANNED! Thats why the options for repair are so different. Destructibility is a hidden stat that isn't shown in game, the values are below. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. haha. New comments cannot be posted and votes cannot be cast. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Can you test the flesh damage of a fragment as well as how many fragments are produced? If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Powered by Invision Community. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. We are all thinking that fragmentation is bugged but it actually is not. Is this shit normal? If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So you can abuse this by using high pen, high fragment bullets. Given the latest reality of bans, are our accounts safe? A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. To your knowledge, is that possible? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Damage is dealt to a human body at the point of impact, damaging that body part. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Press question mark to learn the rest of the keyboard shortcuts. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. This feature is still WIP. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Ok thanks. Damage value * number of fragments = potential damage. Your link has been automatically embedded. Create an account to follow your favorite communities and start taking part in conversations. Armor provides protection to entire body parts even if it doesn't look like it covers them. Upvoted. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. zeesnippy Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. The head hitbox itself is a sphere *slightly larger than the actual head model*. Escape from Tarkov Wiki is a FANDOM Games Community. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Otherwise, zoom in or press on the grey area of each table to swipe them. The chance is then rolled to determine whether or not the bullet penetrates. Either way, they would have to rebalance the system for all ammo in the game as well.. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. loading times and loading loot extramlly slow after wiping computer. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Only fragmentation after penetration of terrain. Press J to jump to the feed. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. For more information, please see our There is no trace of this in the game. I noticed that slug had actually a solid 100% chance of fragmentation. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Have the devs eversaid anything on this subjectthat I have missed? Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? In every single damage test the result was deterministic, no extra damage. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. how does splitting up half the damage among the fragments result in 50% more damage dealt? Manage all your favorite fandoms in one place! **Assuming all projectiles hit the target on every shot. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Bullet flight is simulated realistically in Escape from Tarkov. UNBANNED! Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Table of all calibers and their penetration chance against certain armor classes You cannot paste images directly. Privacy Policy. These bullets have the greatest pen/dmg ratio. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Lv. Cookie Notice Hi, I am wondering if and how fragmentation works after armor penetration. Upload or insert images from URL. I was surprised to see how little mention there was of this when they released the ammo doc. Description. That's how I understand it. Crazy, that. Notes mesokrzee Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Im confused on how to put armor level in calculation. 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